Soundcheck
Brand, Product UI & Mobile Experience
Soundcheck is one of those rare projects where brand and product couldn’t be separated, so I didn’t try to separate them.
When I joined Soundcheck, the product already had a strong idea behind it: reduce the chaos of live events by giving artists, crews, and managers a single place to organize everything. What it didn’t yet have was a visual language or interaction model that truly reflected how live production feels, fast, collaborative, high-pressure, and deeply human.
I led the creation of Soundcheck’s brand system and end-to-end UI, treating them as one continuous design problem.
Product UI: organizing chaos without flattening it
The core challenge of Soundcheck is complexity — events have timelines, teams, setlists, locations, attachments, and last-minute changes. My job wasn’t to simplify the reality, but to make it legible.
I designed the event experience around modular, scannable sections:
Event overviews that surface what matters today
Timelines that read like a call sheet, not a spreadsheet
Setlists that respect how musicians actually think about songs and sets
Team views that make roles visible without hierarchy friction
Attachments that feel like a shared pinboard, not a file dump
Every decision was mobile-first, because that’s where this product actually lives — on phones, in pockets, backstage.
Music
Thoughtfully crafted to elevate what matters most.
Driven by curiosity and built on purpose, this is where bold thinking meets thoughtful execution. Let’s create something meaningful together.